Month: January 2016

Rules for dates and times

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Dev

Dates and times, like character encoding, are tricky to get right. In real life the concept of time is not something we usually think about much (except when we skipped breakfast this morning and it’s still only 10:30) but once you start storing and manipulating dates and times with computers you begin to run into all sorts of complications like time zones and durations and leap seconds and when is it really the ‘start of […]